Hierarchy

  • Player

Constructors

Properties

source: number
type: ClassTypes = ClassTypes.Player

Accessors

  • get LastMessage(): number
  • Returns the time since the last player UDP message

    Returns number

  • get RoutingBucket(): number
  • Returns

    the current routhing bucket the player is in, default is 0

    Returns number

  • get Src(): string
  • Returns the player source casted as a string

    Returns string

Methods

  • Parameters

    • reason: string = "No reason specified"

    Returns void

  • Returns

    the players name with any color code unicode, etc removed, this can lead to there being no name at all

    Returns string

  • Parameters

    • object: string

    Returns boolean

  • Parameters

    • lastPursuit: boolean = false

    Returns number

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